WiP update: so this is the last Prism Art Studio object…
Now updated with burning effects and proper shadows. There are two little issues I can’t seem to fix, but they are negligible so I only need to make recolour before the set in 100% finished.
WiP Update: I used this shelf as an excuse to learn how to add deco slots to objects :3
Work remaining ‘till set completion: creating recolour packages for the extra textures I did for it + converting the artisan station. I’ll probably make it a pottery crafting thing because useful objects are cooler.
That's not a bad duck. I was looking at it and like, "yes, yes, this is a duck in a pink cloche hat."
She’s very cute in this weird duck way. The Exchange did harbour some diamonds in the rough sometimes.
Also I find the phrase “pink cloche hat” to be very amusing for some reason. PINK CLOCHE HAT DUN DUN DUN ~
Here is a duck I salvaged from the Exange before it stopped existing. One day I’m totes going to use her to experiment Good Genes Challenge-style.
Edit: grab her here.
Conversions progress: I’ve done all the deco objects in the Prism Art Studio set. Now I have like five other things left (+ recolours of this basket).
Thank you for the info, anything about the topic is greatly appreciated. I'm sure many other simmers as well as I would benefit from a livestream tutorial.
You’re welcome :)
(I also answered this privately, but hey, sharing is caring right?)
I didn’t learn from one tutorial in particular, tho I’m pretty sure I “passed by” a few while browsing people’s LJs and the like.
Basically, I already knew how to make custom objects for TS2 (thanks to MTS’s great tutorials) and learnt from here and there how to extract stuff from TS3 packages.
Many tutorials out there do a better job than me at explaining, but in short you need S3PE to open the packages and extract the meshes and textures (I believe this tutorial explains how to do it), the S3ObjTool to decompile and import the mesh into MilkShape and a DDS plugin for whatever graphic editing program you use in order to open the textures.
Yeah I pretty much suck at explaining :/ maybe I should make a livestreaming session to demonstrate how I do it.
I did not find the process difficult to learn, but then again I already had a good knowledge of TS2 object creation. Some stuff (for example the lemonade stand) was trickier, as I had to learn techniques that went beyond switching the mesh and textures, but nothing I couldn’t find explanations of on MTS. But yeah, converting deco objects and basic furniture is a walk in the park once you get the hang of object creation.
TS3Store “Bohemian Garden” set converted for TS2.
This set includes a functional wedding arch, two ceiling lamps, one table lamp, one wall lamp and four flower beds.
The hanging version of the metal lantern is slaved to the table one, and the wall-bound version of the string lamp is slave to the ceiling one.
The lamps light up properly when turned on, and the flowers have withered and dead states.
All objects are base game compatible.
I’ve included a collection file for them, but I created it in a all-EPs all-SPs game so it might not work with other setups.
DOWNLOAD HERE @BOX.COM
As this set had already been converted by Veranka, I did not remake the objects I wouldn’t be tweaking. Therefore, you should acquire her conversions of the gazebo, the woven hanging chair, the one rose in a vase and the patchwork pouf if you want the 100% complete set.
Here is the wedding arch made available for community lots. I’v replaced it in the main .rar as well, so no need to download this one if you didn’t already have the set.